RSF File Format

RSF format is smaller than PSG, contains text information about file and easy to stream it using atmega & so on…
RSF (Registers Stream Flow)

Format description:
VERSION 1 HEADER:

Offset | SIZE | Type or content
-------+------+-------------------------------------------------------
00     |    3 | Signature "RSF" (text)
03     |    1 | byte, Version (current is 1)
04     |    1 | byte, Frame rate (interrupt frequency) usually 50(Hz)
05     |    4 | UInt32, frameCount (total frames of the song)
09     |    4 | UInt32, loopFrame (frame for loop)
13     |    X | Null terminated string containing Title
XX     |    X | Null terminated string containing Author
XX     |    X | Null terminated string containing Comment

 

VERSION 2 HEADER:

Offset | SIZE | Type or content
-------+------+-------------------------------------------------------
00     |    3 | Signature "RSF" (text)
03     |    1 | byte, Version (current is 2)
04     |    2 | UInt16, Frame rate (interrupt frequency) usually 50(Hz)
06     |    4 | UInt32, frameCount (total frames of the song)
10     |    4 | UInt32, loopFrame (frame for loop)
14     |    4 | UInt32, chipFrequency (frequency of AY)
18     |    X | Null terminated string containing Title
XX     |    X | Null terminated string containing Author
XX     |    X | Null terminated string containing Comment

 

VERSION 3 HEADER:

Offset | SIZE | Type or content
-------+------+-------------------------------------------------------
00     |    3 | Signature "RSF" (text)
03     |    1 | byte, Version (current is 3)
04     |    2 | UInt16, Frame rate (interrupt frequency) usually 50(Hz)
06     |    2 | UInt16, offset to song data
08     |    4 | UInt32, frameCount (total frames of the song)
12     |    4 | UInt32, loopFrame (frame for loop)
16     |    4 | UInt32, chipFrequency (frequency of AY)
20     |    X | Null terminated string containing Title
XX     |    X | Null terminated string containing Author
XX     |    X | Null terminated string containing Comment

 

SONG DATA:

(versions 1, 2)————————————-

first check for 3 special values
0xFF – interrupt, dont send registers to the chip (just skip sending one time)
0xFE,XX – number of interrupts XX * 16 without changing of registers (just skip sending XX*16 times)
0xFD,XX – number of interrupts XX * 2 without changing of registers (just skip sending XX*2 times)

——————————————————

(version 3)

first check for 2 special values
0xFF – interrupt, dont send registers to the chip (just skip sending one time)
0xFE,XX – number of interrupts XX without changing of registers (just skip sending XX times)

——————————————————-

register values is for registers 0-13 (registers 14,15 ignored in this format) that changed from previous interrupt
XX1, XX2,REG0,REG5,REG7 (depends on register mask)

Register mask
XX1 – HI value of register mask
XX2 – LO value of register mask

if register mask bit contains 1, register value should follow the register mask

Example

0x00,0x03,REG0,REG1 (XX1=00000000 XX2=00000011)
0x03,0x02,REG1,REG8,REG9 (XX1=00000011 XX2=00000010)

 

Warning! Player versions before 11.3 has rsf v2 format and may contain 255 value for 13 register!

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2 thoughts to “RSF File Format”

  1. Почему нельзя в следующей, 4-й версии формата, сделать служебными значения не только 0xFF и 0xFE, а целый диапазон [0x40:0xFF]? Тем самым можно одним байтом кодировать количество пропускаемых прерываний в подавляющем большинстве ситуаций. Байт 0xFF – это ‘-1’ (пропуск одного прерывания), 0xFE – ‘-2’ (пропуск двух), … 0x40 – ‘-192’ (пропуск 192-х прерываний!). На мой взгляд и этого более чем достаточно. Но можно предусмотреть 0x40 в качестве спецбайта, когда следующий байт будет дополняющим положительным. Например, 0x40 0x10 говорит о пропуске 0x00 – 0x40 + 0x10 = 0xD0 (208) байт.

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